Well my idea is to use hsep for X-axis distance, and vsep for Y-axis. I don't know however how I will go about the limits, since currently that's done using radius and degrees, in which neither would apply here.
I may just add a completely new dialog scheme for prisms (since the cylinders have this mostly covered it'll be mainly for rectangular prisms), planes, and other shapes such as pyramids and 2d shapes.
Well my idea is to use
hsep
for X-axis distance, andvsep
for Y-axis. I don't know however how I will go about the limits, since currently that's done using radius and degrees, in which neither would apply here.I may just add a completely new dialog scheme for prisms (since the cylinders have this mostly covered it'll be mainly for rectangular prisms), planes, and other shapes such as pyramids and 2d shapes.