Pottus / Texture-Studio

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Editing "Bug" #44

Open JustMe77 opened 8 years ago

JustMe77 commented 8 years ago

Hi, I don't know if this is a bug, but it's pretty weird and don't let me to map accurate if I use group commands.

See here.

If I clone an object with /clone and use /editobject, it's normal, but if clone in a group and use /editgroup, it's weird, don't know how to explain.

See here

https://www.youtube.com/watch?v=5x7lj0N6znw&feature=youtu.be

Crayder commented 8 years ago

I don't see any bug. Editing a single object will edit it on it's axis. Editing a group will edit on the origin axis, (0, 0, 0).

JustMe77 commented 8 years ago

Here's a second video.

The object's are in completely different positions, even I am doing the same thing with 2 different commands. I can't map accurate like this..

https://www.youtube.com/watch?v=K7g1EqC2dK0&feature=youtu.be

Crayder commented 8 years ago

image

JustMe77 commented 8 years ago

try now

Crayder commented 8 years ago

Seen it, the same thing I said in my last comment is what is happening. It's not a bug, your house is just rotated. /editobject edits along the objects' axis while /ox, /oy, /oz, /editgroup and other commands all edit on the origin axis.

JustMe77 commented 8 years ago

Well, I thought maybe you could create a command / function so I can edit the objects with the matching rotation, if possible.

If not, then feel free to close this issue

Crayder commented 8 years ago

Yeah, it's possible. Just have to make a rotated pivot object for the group editor and a rotated vector function for the /o* commands.

JustMe77 commented 8 years ago

Nice, hope it's easy and will be done in the future :)