I added a descriptionInRing class(?) for the crystals to make future in-game documentation via tooltips much easier. Right now it's not used.
I added a decorative block for the Abydos temples, Sandstone with Gold; it's the same pattern but right now it has a super basic texture as I'm not great at that.
Finally, the lang file: I added some placeholder strings for the tooltips above. It's worth noting that the cs_cz lang file is actually missing a lot of keys; IDEA was not happy about it and complained the entire time I was working with it.
Also, for some reasons IDEA stripped out all the white-space tabs in the files I edit; that's why there are so many deletions and additions. It's absurd, and if I could make it not do that, I would. Any tab with code after them (as in, tabs that "hold up" the code) are left alone - it's specifically tabs without code on their line.
I added a
descriptionInRing
class(?) for the crystals to make future in-game documentation via tooltips much easier. Right now it's not used. I added a decorative block for the Abydos temples, Sandstone with Gold; it's the same pattern but right now it has a super basic texture as I'm not great at that. Finally, the lang file: I added some placeholder strings for the tooltips above. It's worth noting that thecs_cz
lang file is actually missing a lot of keys; IDEA was not happy about it and complained the entire time I was working with it.Also, for some reasons IDEA stripped out all the white-space tabs in the files I edit; that's why there are so many deletions and additions. It's absurd, and if I could make it not do that, I would. Any tab with code after them (as in, tabs that "hold up" the code) are left alone - it's specifically tabs without code on their line.