In some custom server clients, there is no playerjoin event. Even if this configuration is closed in the configuration file, she will still report an error. It looks like this:
[Server thread/ERROR]: Could not pass event PlayerJoinEvent to PowerCamera v0.5
org.bukkit.event.EventException: null
So can you judge when the plug-in starts and not register events?
"In some custom server clients" PR only really is guaranteed to work on bukkit/spigot/paper/etc servers. You can fork the project and remove the events manually if you want.
In some custom server clients, there is no playerjoin event. Even if this configuration is closed in the configuration file, she will still report an error. It looks like this:
[Server thread/ERROR]: Could not pass event PlayerJoinEvent to PowerCamera v0.5
org.bukkit.event.EventException: null
So can you judge when the plug-in starts and not register events?