Describe the bug
Nukkit 1.X doesn't support pistons so I couldn't test this feature, but https://github.com/NukkitX/Nukkit/pull/914 implements it and PowerNukkit V1.X have it merged, so after a world conversion from Java Edition 1.15.2 to Nukkit 1.X and then opening the world with PowerNukkit, I could see that the heads are being rendered with the info_update block, which indicates that it has an incorrect block id or data value.
To Reproduce
Steps to reproduce the behavior:
Create a Java Edition 1.15.2 world and place a sticky piston receiving redstone power
Convert a to the Nukkit 1.X format
Move the world to a PowerNukkit setup
Go to the piston location in Bedrock Edition
See the block_info instead of an extended piston arm
Affected Version 3.1.0-SNAPSHOT
Describe the bug Nukkit 1.X doesn't support pistons so I couldn't test this feature, but https://github.com/NukkitX/Nukkit/pull/914 implements it and PowerNukkit V1.X have it merged, so after a world conversion from Java Edition 1.15.2 to Nukkit 1.X and then opening the world with PowerNukkit, I could see that the heads are being rendered with the info_update block, which indicates that it has an incorrect block id or data value.
To Reproduce Steps to reproduce the behavior:
Expected behavior See an extended piston arm
Screenshots