Open ijedi1234 opened 1 year ago
hi! blender compatibility mode works around certain limitations of blender's collada importer and its general structure. one of these limitations is that armatures and meshes are completely separated, which means that meshes that are attached to parts of the armature have to be manually given vertex weights to put them in the right place. this unfortunately means that meshes that are both attached to a bone/joint and are affected by the armature need special handling which GMDTool does not currently support and which i do not currently have the resources to implement.
for the time being your best option is to try using this model in other 3d software and seeing if you can export/reimport into blender. other than that there aren't a lot of options, sorry 🙇
i'll leave this issue open for if/when i add support for this.
When I attempt to turn this GMD into something blender compatible, I get an error saying "A joint mesh attachment has vertex weights".
GFDStudio successfully creates a dae file, but the character body parts are in the wrong places. C0001_051_00.zip