Closed Kromster80 closed 5 years ago
Doesn't happen now (could be fixed by some of my commits?)
FMX.Canvas.D2D.TTextLayoutD2D.DoRenderLayout - problem was in refreshing simulation button every game tick (can be solved by conditions and event onSimulationStateChanged) - it happens in long simulations
Stack Trace: :75161389 kernel32.GetConsoleMode + 0x61 :5d81cc35 ; C:\Windows\SysWOW64\DWRITE.DLL :5d81bfa0 ; C:\Windows\SysWOW64\DWRITE.DLL :5d81b4fe ; C:\Windows\SysWOW64\DWRITE.DLL :5d81a951 ; C:\Windows\SysWOW64\DWRITE.DLL :5d82d739 ; C:\Windows\SysWOW64\DWRITE.DLL FMX.Canvas.D2D.TTextLayoutD2D.DoRenderLayout FMX.TextLayout.TTextLayout.NeedUpdate FMX.TextLayout.TTextLayout.SetText(???) FMX.Objects.TText.SetText(???) FMX.StdCtrls.TPresentedTextControl.UpdateTextObject($80FC8F0,'Start') FMX.StdCtrls.TPresentedTextControl.DoChanged FMX.StdCtrls.TPresentedTextControl.Change FMX.StdCtrls.TPresentedTextControl.SetText(???) TestDLLWin.TPPLWin.RefreshSimButtons(nil)