Closed Kasper9683 closed 4 years ago
After increasing and decreasing cleanup time, the problem still persisted.
After more experimenting, the issue persists even in an empty mission with SimpleShops. The best way to describe the problem is a freeze that lasts around a second which reoccurs every few seconds.
@Kasper9683 Thanks for reporting, can you open the debug console while in editor and run this (with default SimpleShops mission):
arr = [];
arr pushBack diag_activeSQFScripts;
arr pushBack diag_activeScripts;
copyToClipboard str arr;
Then Ctrl+V the result here, thank you.
[[["APS_Anims\bootstrap\init_all.sqf","APS_Anims\bootstrap\init_all.sqf",true,23],["
_csys_uuniform = ''; _csys_usurf = '';
while {true} do
{
_csys_uuniform_upd = uniform _this;
_csy","real_camosystem\real_camosystem.sqf",true,1396],["
That's what was produced when using the mission that comes with simple shops (I only renamed it). Thank you for the fast response I appreciate it, hopefully we can narrow down the issue and resolve it.
Comment line 90 in HG\Setup\fn_serverInitialization.sqf that reads
HG_CLEANUP_THREAD = [] spawn HG_fnc_cleanup;
Check if the lag's gone. Report Back.
Removing the line that reads
HG_CLEANUP_THREAD = [] spawn HG_fnc_cleanup;
Fixed my issue entirely, Cheers!
e3dd1219ef8bd249e6895aeface30cc3515e343e should fix the issue while keeping the cleanup active.
Got enough feedback to know that the issue is fixed, closing.
I am encountering the same bug as BrianV1981, I am experiencing "lag" spikes every few seconds when using SimpleShops. To stop this I remove simple shops from my mission.