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PraxTube
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chess-ai
A chess AI that uses alpha-beta to find the best move
MIT License
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Add Project Report
#60
PraxTube
opened
1 year ago
0
Add Milestone 4 Documentation
#59
PraxTube
closed
1 year ago
0
16 ai improve evaluation function
#58
PraxTube
closed
1 year ago
1
Add plots for both categories as well as depths
#57
PraxTube
opened
1 year ago
0
Improve move ordering to use soft evaluation
#56
PraxTube
closed
1 year ago
0
AI: Train hyper parameters through Machine Learning against good AI's
#55
PraxTube
closed
1 year ago
1
Add transposition tables with zobrist hashing
#54
PraxTube
closed
1 year ago
0
AI: Rewrite evaluation in C
#53
PraxTube
closed
1 year ago
0
AI: Play loop restructure
#52
PraxTube
closed
1 year ago
0
Fix evaluation function and add better unit tests
#51
PraxTube
closed
1 year ago
0
Engine: Set checkmate and stalemate on fen setup
#50
PraxTube
closed
1 year ago
0
Engine: Implement 3 move repetition stalemate rule
#49
PraxTube
closed
1 year ago
0
Engine: Improve board setup from fen
#48
PraxTube
closed
1 year ago
1
Add king of the hill win condition to engine
#47
PraxTube
closed
1 year ago
0
AI: Refactor evaluation function
#46
PraxTube
closed
1 year ago
0
AI: Implement Dynamic Time Management
#45
PraxTube
closed
1 year ago
0
AI: Implement Transposition Tables
#44
PraxTube
closed
1 year ago
1
AI: Improve Move Ordering
#43
PraxTube
closed
1 year ago
1
Add unit tests for evaluation function
#42
PraxTube
closed
1 year ago
0
Add milestone III documentation
#41
PraxTube
closed
1 year ago
0
Turn `debug_info` into it's own class
#40
PraxTube
closed
1 year ago
0
Add unit tests for the main loop
#39
PraxTube
closed
1 year ago
0
Engine: Add detailed unit tests
#38
PraxTube
closed
1 year ago
1
Engine: Restructure the engine backend
#37
PraxTube
closed
1 year ago
1
AI: Let AI play against itself at different depths (1 vs 2, 2 vs 3, etc.)
#36
PraxTube
closed
1 year ago
3
Plot time in respect to depth of search across version
#35
PraxTube
closed
1 year ago
1
Engine: Initializing GameState with a FEN string does not work
#34
PraxTube
closed
1 year ago
3
Engine: GameState.fen() has issues with castling rights
#33
PraxTube
closed
1 year ago
1
Add Milestone II documentation
#32
PraxTube
closed
1 year ago
0
Plot benchmarks from multiple AI versions
#31
PraxTube
closed
1 year ago
2
Enhance game over logic and add coordinate move notation
#30
PraxTube
closed
1 year ago
0
Catch KeyBoardInterrupt more gracefully
#29
PraxTube
closed
1 year ago
0
AI: Error on stalemate
#28
PraxTube
closed
1 year ago
2
AI: Add sophisticated evaluation function
#27
PraxTube
closed
1 year ago
1
Add unit tests for stateful evaluation function
#26
PraxTube
closed
1 year ago
0
Add benchmark to test different depths
#25
PraxTube
closed
1 year ago
0
Let benchmark.py generate .csv and .tex output files
#24
MrBeroxar
closed
1 year ago
9
AI: Illegal moves when thinking in higher depths
#23
PraxTube
closed
1 year ago
4
Add unit tests for legal moves
#22
PraxTube
closed
1 year ago
0
Engine: Ambiguous move strings
#21
PraxTube
closed
1 year ago
0
Engine: Promotion only works for queen right now
#20
PraxTube
closed
1 year ago
1
AI: Implement basic time management
#19
PraxTube
closed
1 year ago
1
Add alpha-beta search to the best move generation
#18
PraxTube
closed
1 year ago
0
Engine: The number of moves doesn't match the expected number
#17
PraxTube
closed
1 year ago
4
AI: Improve evaluation function
#16
PraxTube
closed
1 year ago
1
AI: Add alpha-beta search
#15
PraxTube
closed
1 year ago
0
Document 2 board position in the project wiki - Deadline 18.05
#14
PraxTube
closed
1 year ago
0
Engine: Implement king of the hill win condition
#13
PraxTube
closed
1 year ago
0
Write unit tests for chess engine
#12
PraxTube
closed
1 year ago
0
Automatically generate .tex table from benchmark .csv
#11
PraxTube
closed
1 year ago
1
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