Precipice-Games / Odyseed

Game Jam 2023
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Organic audio #60

Open PaulHarden opened 1 year ago

PaulHarden commented 1 year ago

I'd like our wind/water zones to have more organic audio: A) Prefabs of wind and water zones could contain their looping audio files and start at different points in the clip, player proximity with spatial audio sources. B.) We could have the wind/water sounds be singlular and global and the player hears a randomized sliver of these, also based on proximity.

Some other polish:

Tientuine commented 1 year ago

I like these ideas - let's jot them down in the GDD with some more detail so that implementation is more straightforward when it's time for that.