Thanks for this great work. I follow the instruction here trying to extract some MHRise animation, but the plugin crashes for some motlist.484.
But it is the same format as RE8's animations internally. I've built a version of Revilmax for 3dsmax 2017 that can import MHRise motlists, but it will not work for RE8 anymore.
From this, I modified the source code a bit to debug (duplicate motion_list_486 and motion_458 and rename) and found it crashes due to empty name.
I add some protection code to avoid this and it works, but any idea for better extracting? It seems some motlist does have NULL name 😢
Hi PredatorCZ,
Thanks for this great work. I follow the instruction here trying to extract some MHRise animation, but the plugin crashes for some motlist.484.
From this, I modified the source code a bit to debug (duplicate
motion_list_486
andmotion_458
and rename) and found it crashes due to empty name.I add some protection code to avoid this and it works, but any idea for better extracting? It seems some motlist does have
NULL
name 😢