PredatorCZ / XenoMax

Xenoblade 3ds max plugin
GNU General Public License v3.0
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found bug with animation #1

Closed keesoudwater34 closed 4 years ago

keesoudwater34 commented 5 years ago

found with 2017 version on mythra's animation send l she goes cripple. and some others dont loop that well. for example mythra send 01. happens on other caracters too the glitching spaz

PredatorCZ commented 5 years ago

I'm afraid, that send_l is additive animation, those are unsupported. As for send_01, I don't see any weird behavior. If you happen to see any weird deformations on last frame, you can exclude this frame from animation range. There seems to be bug, where it adds one frame for no reason at all.

keesoudwater34 commented 5 years ago

should i extract it and send you the file so you can look at it? and allong some other files that you might need?

On Mon, Jun 17, 2019 at 2:40 PM Lukas Cone notifications@github.com wrote:

I'm afraid, that send_l is additive animation, those are unsupported. As for send_01, I don't see any weird behavior.

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PredatorCZ commented 5 years ago

You don't need to send me anything, I have everything I need. But you could send me a gif or video with an animation, where you think the problem is.

keesoudwater34 commented 5 years ago

i did some more testing i changed some settings and now it works again it might be a single time thing since i havent been able to reproduce it. sorry that it took so long to get back to you on it. i dont know if i can ask that here but ive spent a couple weeks trying to get the cutscene animations loaded in with your tool but i cant make sense of it. is there any way you can inplement them in your tool? sorry for the wasted time on the bug. and thank you for replying back.

PredatorCZ commented 4 years ago

The issue has been fixed in version 1.2. Please verify and close this issue, if everything is ok.

keesoudwater34 commented 4 years ago

ill close it cause it should be fine if fixed now. ive got some more i got to pull out at the moment so that works out

On Sun, Dec 8, 2019 at 3:27 PM Lukas Cone notifications@github.com wrote:

The issue has been fixed in version 1.2. Please verify and close this issue, if everything is ok.

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