PredatorCZ / XenoMax

Xenoblade 3ds max plugin
GNU General Public License v3.0
22 stars 8 forks source link

animation glitch on 1.2 #10

Closed keesoudwater34 closed 2 years ago

keesoudwater34 commented 4 years ago

there seems to be an animation glitch related to the tool that will break it during export. the 1.1 does it normally but the 1.2 seems to crumple the first frame and the rest works fine and sometimes like the instance ill add here add other frames to it. it cant be from animation export in general since the skell animations with havok has worked fine other than a couple instances but those are unrelated to the export of the model. Elma Run animations.zip

PredatorCZ commented 4 years ago

I have no idea what is your problem you're having. I checked animations and they are same. The range is [0, 20], I have noticed, that v1.2 test file have 2 animations loaded (first was some idle, 2nd was running loaded onto it). I encourage you to not load animations on each other, always delete all keys before loading animation.

keesoudwater34 commented 4 years ago

if you check in blender there should be a frame that is called frame 0 that croumples into a big mess and if it doesnt show ill rerun them and provide pictures

PredatorCZ commented 4 years ago

Loaded your fbx files in UE4, no problems whatsoever, only v1.1 had glitched excess frames at the end, thats all. yabba_elma_ue4_fml