PredatorCZ / XenoMax

Xenoblade 3ds max plugin
GNU General Public License v3.0
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Request: Morphs as Separate meshes #4

Closed ChaoticFusion40 closed 5 years ago

ChaoticFusion40 commented 5 years ago

I would like to make a request to add a feature that the morphs would become seperate meshes with names like (ObjectXX_morph name), this feature would be nice if someone ports the models to xnalara. the morph in one model would remain as well.

PredatorCZ commented 5 years ago

You can control morph channels from maxscript, if you want to use export from here. Simply set one channel to 100% and export mesh, it depends on exporter, whenever mesh will be converted into pure mesh, or keeps it's entire morph controller.

ChaoticFusion40 commented 5 years ago

feel free to close this issue

ChaoticFusion40 commented 5 years ago

what options in 3ds max do i choose.