Closed ryanbevins closed 4 years ago
As stated, importing waist/torso models crashes 3DSMax(specifically Xenoblade X Elma models tagged with ID 221 at the end, untested with others, with an index of 12 as the indicator of it being a waist/torso model)
(worth mentioning that your original 3dsmax script works fine for importing these models)
The issue has been fixed in version 1.2. Please verify and close this issue, if everything is ok.
As stated, importing waist/torso models crashes 3DSMax(specifically Xenoblade X Elma models tagged with ID 221 at the end, untested with others, with an index of 12 as the indicator of it being a waist/torso model)