Open BoB-Client opened 3 years ago
Confirmed? on map Rival Shores v. 1.1.1116
Used randomizer on spawn Acro "Forest" skin, all colors were brown with a base hue of Yellow/Orange. Colors seem to display more green-ranged despite that. Adjusting the global density did not change the color adjustment.
Colors displayed more 'brown' toned with shifting to Red-Orange.
This is an issue with the change of global density of the skins. (slider at the bottom makes u able to push it up again to make dark skins easier to colour) Especially dark colours will be more transparent on live and make the skin look less dark, resulting in a different look. Atm there is no confirmation from Vipe that there will be an attempted fix for this. What would be required is to find the creatures created pre-patch and change the default density, without changing the default density of creatures made with the setting.
Originally written by Riley (Alt) | 76561198821621531 Game Version: 1.1.1085
===== System Specs ===== CPU Brand: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz Vendor: GenuineIntel GPU Brand: NVIDIA GeForce GTX 650 GPU Driver Info: Unknown Num CPU Cores: 4 =================== Map: Ancestral_Plains
As acro on the Forest skin, ive been having trouble with my top stripes turning from dark brown to dark green. It isnt a huge issue but its quite annoying when i want to have a nice realistic green skin with a nice dark brown top to compliment. Its not a huge diffrence but it sometimes turns to a dark green by itself and can be really annoying! So i thought it was best to let you know!