Press-Play-On-Tape / PrinceOfArabia

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Chopper trap detection/ precision #139

Open ace-dent opened 1 year ago

ace-dent commented 1 year ago

Tested with v1.01 Beta 008, Sim.

recording_20230327012420

filmote commented 1 year ago

Yeah. The choppers have been really problematic. I hate them. But will definitely look at this.

ace-dent commented 1 year ago

Tested with Version 1.01 Beta 012, FX Hardware.

Chop1

ace-dent commented 1 year ago

Tested with Version 1.01 Beta 012, Sim & FX Hardware.

Distanttrap

ace-dent commented 1 year ago

Tested with Version 1.01 Beta 012, Sim

Blades

filmote commented 1 year ago

'Trying to jump through at the wrong time, leads to prince dying on the spot (where A was pressed).'

Well .. its not as simple as that. I have a table that describes for each image the reach of the player and the front and back foot position. These are used for all sorts of things like determining if you are standing on a platform, whether you are about to fall or whether you can move forward or not.

When you are running, the head, body and arms move relative to the body's centerline. So when you run through the blades a part of you must hit the blade but when you die, you fall down relative to the centreline of the body. Hence that is why sometimes you fall dead away from teh blade. It all depends on which image you touch the blade.

I have changed the table to remove the reach of the sword itself. Hope this helps the issue.