Potentially a duplicate of, or the same root cause as #38? Opening files such as .gitignore or *.import or export_presets.cfg, causes them to be linted and make errors appear, which persist after these files are closed.
I'm not quite sure if it's a mistake on my part, or if it's an issue with the client, but I can't think of anything I could do to work around this issue, save for turning off linting altogether, I can't find a way to blacklist files that I don't want linted.
It's also always reproducible on my end: as soon as Godot is open, the Language Server is up and one of these files are open in Atom, the false errors appear.
Ideally, only *.gd files should be linted with the gdscript provider.
I don't think versions are relevant here, but I can provide them if necessary.
Potentially a duplicate of, or the same root cause as #38? Opening files such as
.gitignore
or*.import
orexport_presets.cfg
, causes them to be linted and make errors appear, which persist after these files are closed.I'm not quite sure if it's a mistake on my part, or if it's an issue with the client, but I can't think of anything I could do to work around this issue, save for turning off linting altogether, I can't find a way to blacklist files that I don't want linted.
It's also always reproducible on my end: as soon as Godot is open, the Language Server is up and one of these files are open in Atom, the false errors appear.
Ideally, only
*.gd
files should be linted with thegdscript
provider.I don't think versions are relevant here, but I can provide them if necessary.
Thanks in advance!