Wii Sports Club implements some different methods for this protocol
compared to Team Kirby Clash Deluxe. Split Service Item implementation
as per-game patches.
TODO: Is this right? Or these are chenges between NEX versions?
Also:
Fix connection reset on SYN packet
We can't make this check in the connection beacuse the checksum would
fail and the packet would never get there. Instead, reset the connection
if necessary before doing the packet checksum.
Wii Sports Club implements some different methods for this protocol compared to Team Kirby Clash Deluxe. Split Service Item implementation as per-game patches.
TODO: Is this right? Or these are chenges between NEX versions?
Also: