Closed AToska21 closed 1 month ago
whoops, forgot to update the title :P
It seems this might be an issue with nex-protocols-go.
this has been fixed, thanks @ashquarky for anyone wondering, you need the latest dev build of nex-protocols-go:
This server depends on nex-protocols-common-go,
nex-protocols-go, and
nex-go to implement the bulk of its functionality. Sometimes features or
bugfixes depend on unreleased development versions of these libraries; or changes have to be made at the library level
to work on this server.
To use these unreleased libraries, add a go.work
file with something like the following content:
go 1.21
use (
.
)
replace (
github.com/PretendoNetwork/nex-go/v2 => ../nex-go
github.com/PretendoNetwork/nex-protocols-go/v2 => ../nex-protocols-go
github.com/PretendoNetwork/nex-protocols-common-go/v2 => ../nex-protocols-common-go
)
The build will then build these libraries out of the folders specified instead of pulling the released versions.
Checked Existing
What happened?
Trying to join a Splatoon private battle from a Wii U when connecting to a Private Battle hosted by Cemu causes a "Communication Error" and an error in the logs which I have attached. This also happens when trying to join a Regular Battle With Friends. Seems to be something related to matchmaking with params, specifically the CallID.
What did you expect to happen?
Should have joined the Private Battle/Regular Battle with friends.
Steps to reproduce?
Other relevant information. (OPTIONAL)
Log: