Closed VergilUa closed 1 year ago
Didn't realized that Unreal modules cannot be modified freely while editor running. Also, had a couple of issues in Build.cs and with fixing those its more or less works.
If anyone encounters similar issues - follow Unreal's guide on making modules https://docs.unrealengine.com/5.3/en-US/unreal-engine-modules/
Hi, I've got some issues related to the replicating same setup with newer version of Unreal and Flecs lib from repo (v.3.2.7). By default newer projects are generated with these build target rules:
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
While example has V2 build settings version. This introduces some errors which can be fixed. But my biggest problem is linking issues produced by Flecs lib. I've set it to dynamic by commenting define @ flecs.h. And, as soon as I add flecs.h to the subsystem I get ton of linking errors, like:
Example works with build errors fixed, so that means I'm missing something obvious. If you have any idea - please let me know, thanks.