PreyK / Unreal-Minimum-Viable-Flecs

Minimum viable Flecs entity component system implementation in Unreal Engine.
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Incorrect world destruction fix for FlecsSubsystem.cpp #7

Closed VergilUa closed 1 year ago

VergilUa commented 1 year ago

ECSWorld was never destroyed, which lead to Rest API module getting stuck and potentially other side-effects.

WTR: Without rebuilding / restarting editor:

ER:

AR:

PreyK commented 1 year ago

Good catch! Thanks for the PR!