Closed PrimaryFeather closed 13 years ago
You can choose between 3 filter modes:
texture.filter = SPTextureFilterNearestNeighbor;
texture.filter = SPTextureFilterBilinear;
texture.filter = SPTextureFilterTrilinear;
Bilinear mode is the default, and it's the same mode that is used presently. Trilinear filtering looks even better - especially when animating the size of an object - but is noticeably slower.
It would be great if one could decide if a texture should be filtered or not.