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SurvivalV2 Nerf #6

Open SpicyAir opened 3 years ago

SpicyAir commented 3 years ago

SurvivalV2

The original design for the Fueled Sword was to have the sharpness, unbreaking, and looting on it randomized when created. This was changed to give it Sharpness 5 and Unbreaking 1 100% of the time when it was crafted.

Re-instate the random enchant levels when making the sword. When crafting a Fueled sword, you should not be able to predict exactly what enchants will be on it.

Another possibility is just to nerf the sword to Sharpness 3, Unbreaking 1.

The current fueled sword costs around 2.5 stacks of coal blocks. With this, you get 12 attack damage. The much more expensive Redstone Sword, costing 15 stacks of Redstone blocks, only gives 11 attack damage. The Lucky Sword, costing 4.5 stacks of gold blocks, only gives 10 attack damage. If the Fueled Sword were to remain as it is, it would be a fair bit unbalanced, making the higher-level swords worthless.

nasiridrishi commented 3 years ago

Getting random enchants out of a crafting output is not possible because inputs and outputs are always constant

SpicyAir commented 3 years ago

Getting random enchants out of a crafting output is not possible because inputs and outputs are always constant

Then could it be lowered to Sharpness 2 or 3. Redstone sword is much more expensive and worse than the current Fueled sword.