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Release Notes
gradle/gradle (gradle)
### [`v8.10.2`](https://redirect.github.com/gradle/gradle/compare/v8.10.1...v8.10.2)
[Compare Source](https://redirect.github.com/gradle/gradle/compare/v8.10.1...v8.10.2)
TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)
### [`v0.100.4.4`](https://redirect.github.com/TownyAdvanced/Towny/releases/tag/0.100.4.4): for MC 1.19.* & 1.20.* & 1.21.*
[Compare Source](https://redirect.github.com/TownyAdvanced/Towny/compare/0.100.4.3...0.100.4.4)
- Add a message notifying a player of their pending town and nation invites.
- Closes [#7607](https://redirect.github.com/TownyAdvanced/Towny/issues/7607).
- Add new resident mode: bedspawn
- This mode will make a player spawn at their bed instead of their town spawn.
- Mode is added and removed using /res toggle bedspawn.
- When no bed is owned by a player they will spawn at their town, if they have one.
- Closes [#7616](https://redirect.github.com/TownyAdvanced/Towny/issues/7616).
- New Command: /res toggle bedspawn
- Turns on and off the respawn-to-bed option.
- Don't show warmup particles for hidden/invisible players, courtesy of Warrior with PR [#7611](https://redirect.github.com/TownyAdvanced/Towny/issues/7611).
- Fix tab complete exception in sanctiontown, courtesy of Warrior with PR [#7613](https://redirect.github.com/TownyAdvanced/Towny/issues/7613).
- Bump org.bstats:bstats-bukkit from 3.0.3 to 3.1.0.
***
Cumulative changes since 0.100.4.00.100.4.3
- Add a message notifying a player when their nation has pending ally invites.
- Closes [#7588](https://redirect.github.com/TownyAdvanced/Towny/issues/7588).
- Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier.
- Add the ability to block non-allies gaining benefits from Beacons placed in towns.
- Requires Paper to work.
- Closes [#7532](https://redirect.github.com/TownyAdvanced/Towny/issues/7532).
- New Config Option: global_town_settings.beacons_for_allies_only
- Default: false
- When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
- New Config Option: global_town_settings.beacons.exclude_conquered_towns
- Default: false
- When true, conquered towns are not considered allies.
- Add experimental option to consider conquered towns as not allies.
- New Config Option: global_nation_settings.are_conquered_towns_considered_allies
- Default: true
- While true, conquered towns will be considered a member of good standing in the nation.
- When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
- Setting this to false could result in strange unforseen behaviour.
- Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
- Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3.
- Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0.
- Fix deleting objects from the SQL DB which are keyed by a UUID.
- Closes [#7592](https://redirect.github.com/TownyAdvanced/Towny/issues/7592).
- Fix /plot group tab completion.
0.100.4.2
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR [#7595](https://redirect.github.com/TownyAdvanced/Towny/issues/7595).
- Fix pets being abandoned in chunks that unload too fast after the player teleports away.
- Closes [#7593](https://redirect.github.com/TownyAdvanced/Towny/issues/7593).
- Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR [#7600](https://redirect.github.com/TownyAdvanced/Towny/issues/7600).
- Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR [#7599](https://redirect.github.com/TownyAdvanced/Towny/issues/7599).
- Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR [#7598](https://redirect.github.com/TownyAdvanced/Towny/issues/7598). (First-Time Contributor!)
- Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.
0.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
- Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
- Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591).
- Add the ability to stop weapons and armour degrading in arena plots.
- Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549).
- New Config Option: global_town_settings.prevent_item_degrading_in_arenas
- Default: false
- While true, weapons and armour items worn by players in Arena plots will not lose durability.
- Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!)
- New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
- Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463).
- New Config Option: spawning.safe_teleport
- Default: false
- If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
This can be used to prevent players from making kill boxes at those locations.
***
Towny Sponsors
I want to give a big thank you to all of my sponsors: These are the people that help to make Towny's support and development as active as it is, and who supported me during this pre-release of Towny.
##### ⏬ Download available as a .jar file in the Assets section below:
### [`v0.100.4.3`](https://redirect.github.com/TownyAdvanced/Towny/releases/tag/0.100.4.3): for MC 1.19.* & 1.20.* & 1.21.*
[Compare Source](https://redirect.github.com/TownyAdvanced/Towny/compare/0.100.4.2...0.100.4.3)
- Add a message notifying a player when their nation has pending ally invites.
- Closes [#7588](https://redirect.github.com/TownyAdvanced/Towny/issues/7588).
- Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier.
- Add the ability to block non-allies gaining benefits from Beacons placed in towns.
- Requires Paper to work.
- Closes [#7532](https://redirect.github.com/TownyAdvanced/Towny/issues/7532).
- New Config Option: global_town_settings.beacons_for_allies_only
- Default: false
- When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
- New Config Option: global_town_settings.beacons.exclude_conquered_towns
- Default: false
- When true, conquered towns are not considered allies.
- Add experimental option to consider conquered towns as not allies.
- New Config Option: global_nation_settings.are_conquered_towns_considered_allies
- Default: true
- While true, conquered towns will be considered a member of good standing in the nation.
- When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
- Setting this to false could result in strange unforseen behaviour.
- Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
- Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3.
- Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0.
- Fix deleting objects from the SQL DB which are keyed by a UUID.
- Closes [#7592](https://redirect.github.com/TownyAdvanced/Towny/issues/7592).
- Fix /plot group tab completion.
***
Cumulative changes since 0.100.4.00.100.4.2
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR [#7595](https://redirect.github.com/TownyAdvanced/Towny/issues/7595).
- Fix pets being abandoned in chunks that unload too fast after the player teleports away.
- Closes [#7593](https://redirect.github.com/TownyAdvanced/Towny/issues/7593).
- Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR [#7600](https://redirect.github.com/TownyAdvanced/Towny/issues/7600).
- Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR [#7599](https://redirect.github.com/TownyAdvanced/Towny/issues/7599).
- Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR [#7598](https://redirect.github.com/TownyAdvanced/Towny/issues/7598). (First-Time Contributor!)
- Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.
0.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
- Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
- Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591).
- Add the ability to stop weapons and armour degrading in arena plots.
- Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549).
- New Config Option: global_town_settings.prevent_item_degrading_in_arenas
- Default: false
- While true, weapons and armour items worn by players in Arena plots will not lose durability.
- Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!)
- New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
- Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463).
- New Config Option: spawning.safe_teleport
- Default: false
- If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
This can be used to prevent players from making kill boxes at those locations.
***
Towny Sponsors
I want to give a big thank you to all of my sponsors: These are the people that help to make Towny's support and development as active as it is, and who supported me during this pre-release of Towny.
##### ⏬ Download available as a .jar file in the Assets section below:
### [`v0.100.4.2`](https://redirect.github.com/TownyAdvanced/Towny/releases/tag/0.100.4.2): for MC 1.19.* & 1.20.* & 1.21.*
[Compare Source](https://redirect.github.com/TownyAdvanced/Towny/compare/0.100.4.1...0.100.4.2)
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR [#7595](https://redirect.github.com/TownyAdvanced/Towny/issues/7595).
- Fix pets being abandoned in chunks that unload too fast after the player teleports away.
- Closes [#7593](https://redirect.github.com/TownyAdvanced/Towny/issues/7593).
- Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR [#7600](https://redirect.github.com/TownyAdvanced/Towny/issues/7600).
- Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR [#7599](https://redirect.github.com/TownyAdvanced/Towny/issues/7599).
- Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR [#7598](https://redirect.github.com/TownyAdvanced/Towny/issues/7598). (First-Time Contributor!)
- Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.
***
Cumulative changes since 0.100.4.00.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
- Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
- Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591).
- Add the ability to stop weapons and armour degrading in arena plots.
- Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549).
- New Config Option: global_town_settings.prevent_item_degrading_in_arenas
- Default: false
- While true, weapons and armour items worn by players in Arena plots will not lose durability.
- Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!)
- New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
- Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463).
- New Config Option: spawning.safe_teleport
- Default: false
- If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
This can be used to prevent players from making kill boxes at those locations.
***
Towny Sponsors
I want to give a big thank you to all of my sponsors: These are the people that help to make Towny's support and development as active as it is, and who supported me during this pre-release of Towny.
##### ⏬ Download available as a .jar file in the Assets section below:
### [`v0.100.4.1`](https://redirect.github.com/TownyAdvanced/Towny/releases/tag/0.100.4.1): for MC 1.19.* & 1.20.* & 1.21.*
[Compare Source](https://redirect.github.com/TownyAdvanced/Towny/compare/0.100.4.0...0.100.4.1)
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
- Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
- Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591).
- Add the ability to stop weapons and armour degrading in arena plots.
- Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549).
- New Config Option: global_town_settings.prevent_item_degrading_in_arenas
- Default: false
- While true, weapons and armour items worn by players in Arena plots will not lose durability.
- Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!)
- New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
- Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463).
- New Config Option: spawning.safe_teleport
- Default: false
- If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
This can be used to prevent players from making kill boxes at those locations.
***
Towny Sponsors
I want to give a big thank you to all of my sponsors: These are the people that help to make Towny's support and development as active as it is, and who supported me during this pre-release of Towny.
##### ⏬ Download available as a .jar file in the Assets section below:
### [`v0.100.4.0`](https://redirect.github.com/TownyAdvanced/Towny/releases/tag/0.100.4.0): for MC 1.19.* & 1.20.* & 1.21.*
[Compare Source](https://redirect.github.com/TownyAdvanced/Towny/compare/0.100.3.13...0.100.4.0)
### Towny Advanced 0.100.4.0
##### Release contains:
Towny 0.100.4.0
TownyChat 0.116
|Welcome to Towny 0.100.4.0.|
| ---- |
| Towny 0.100.4.0 is the fifth release in the 0.100.\*.\* series! |
| 0.100.4.0 Adds support for Minecraft 1.21.\* and removes support for Minecraft older than 1.19.\*! |
| If you are running Minecraft 1.16, 1.17 and 1.18, you will not be able to upgrade your Towny to this version! |
| This version contains critical fixes that you want on your server! |
| This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed. |
➕ Added (16)
#### ➕ Added:
- Add Districts to Towns and TownBlocks.
- Districts are groupings of townblocks, owned by a town.
- These are similar to PlotGroups but with less restrictions:
- Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
- Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
- Districts will lead to future features being possible including districts appearing on Mappers.
- Townblocks in districts are required to be adjacent to each other.
- Closes [#7479](https://redirect.github.com/TownyAdvanced/Towny/issues/7479).
- Account and Transaction changes.
- A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
- The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
- This has resulted in a more robust system:
- Transactions are better able to represent when money moves between your server's Towny objects.
- Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
- Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
- The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
- If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
- Added the ability to give Nation Capitals an additional bonus number of outposts.
- Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
- In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
- The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
- Closes [#7447](https://redirect.github.com/TownyAdvanced/Towny/issues/7447).
- Add conquered and unconquered sections to the townyperms.yml.
- Using these sections you can give permission nodes to the players of towns which are either conquered or unconquered.
- Closes [#7536](https://redirect.github.com/TownyAdvanced/Towny/issues/7536).
- Add ability to prevent conquered towns from using their nation's nation zones.
- Conquered towns can still use their own nationzone outside of their town.
- Closes [#7507](https://redirect.github.com/TownyAdvanced/Towny/issues/7507).
- Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
- Closes [#7482](https://redirect.github.com/TownyAdvanced/Towny/issues/7482).
- Add the ability to limit the number of capital letters used in Town and Nation names.
- Closes 7497.
- Added the ability to prevent players joining towns until they have been on the server for a configured time.
- Closes [#7516](https://redirect.github.com/TownyAdvanced/Towny/issues/7516).
- Add the ability to deny conquered towns from using /n spawn.
- Closes [#7522](https://redirect.github.com/TownyAdvanced/Towny/issues/7522).
- Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.
- Closes [#7518](https://redirect.github.com/TownyAdvanced/Towny/issues/7518).
- Drop support for MC 1.16-1.18, update the readme.
- Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
- Add plot group creation/deletion events [#7476](https://redirect.github.com/TownyAdvanced/Towny/issues/7476), courtesy of Warrior with PR.
- Closes [#7475](https://redirect.github.com/TownyAdvanced/Towny/issues/7475).
- Expose cost in successful teleport event, courtesy of Warrior with PR [#7487](https://redirect.github.com/TownyAdvanced/Towny/issues/7487).
- Closes [#7486](https://redirect.github.com/TownyAdvanced/Towny/issues/7486).
- Raise java version to 17, courtesy of Warrior with PR [#7401](https://redirect.github.com/TownyAdvanced/Towny/issues/7401).
- Support custom biomes with the unwanted biomes feature, courtesy of Warrior with PR [#7540](https://redirect.github.com/TownyAdvanced/Towny/issues/7540).
***
➕ Automatic Config Edits (1)
#### ➕ Towny's default config and world files will have the following automatic changes made:
- nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.
***
✨ Command Changes (4)
✨ New Commands (2)
#### ✨ New Commands:
- /plot district
- Subcommands:
- create|new \[name]: creates a new district with the given name.
- add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
- rename \[name]: changes the name of a district.
- remove: removes the townblock you are stood in from a district.
- delete: deletes the district in which you are stood.
- /ta resident NAME about clear
- Used by an admin to remove a Resident's About line.
***
✨ Changed Commands (2)
#### ✨ Changed Commands:
- /res set mode clear - Removes all of your modes (ie: townclaim, map)
- /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
***
❌ Removed Commands (0)
#### ❌ Removed Commands:
- None.
***
***
📕 Config Changes (6)
📕 New Config Options (6)
#### 📕 New Config Options:
##### These new settings will be added to your config with their default settings.
- economy.daily_taxes.do_mayors_pay_town_tax
- Default: false
- When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
- filters_colour_chat.modify_chat.max_name_capital_letters
- Default: -1
- Maximum number of capital letters that can be used in Town and Nation names.
- This count does not include the first letter of a town, and does not count capitalized letters that come after a \_ character.
- This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
- global_nation_settings.nationzone.not_for_conquered_towns
- Default: false
- When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
- They will still be able to use the nation_zone outside of their own town.
- global_nation_settings.nationzone.protect_conquered_towns
- Default: false
- When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
- The players belonging to the conquering nation will not be able to use the nation zone.
- resident_settings.min_time_to_join_town
- Default: 0m
- How long does a resident have to wait to join a town, after joining the server.
- Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
- spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
- Default: false
- When set to true, towns conquered by their nation will not be allowed to use /n spawn.
***
❌ Removed Config Options (0)
#### ❌ Removed Config Options:
- None.
***
***
#### 💻 API:
- Add more information to the ResidentJailEvent and ResidentUnjailEvent.
- Add MaterialUtil, which includes a method to grab Materials with an item from Materials with no corresponding item.
***
🔧 Fixed (31)
#### 🔧 Fixed:
- Fix new outlaws not being teleported out of the town they were outlawed in.
- Fix regex settings not refreshing when using /ta reload {config}.
- Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
- Fix WildernessMapEvent being able to be thrown async.
- Fix town plot permissions changing not causing the town to save.
- Improve /ta town new TOWNNAME MAYORNAME, to support town names enter
---
### Configuration
📅 **Schedule**: Branch creation - "after 6pm on the 6th day of the month" (UTC), Automerge - At any time (no schedule defined).
🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied.
♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
👻 **Immortal**: This PR will be recreated if closed unmerged. Get [config help](https://redirect.github.com/renovatebot/renovate/discussions) if that's undesired.
---
- [ ] If you want to rebase/retry this PR, check this box
---
This PR was generated by [Mend Renovate](https://mend.io/renovate/). View the [repository job log](https://developer.mend.io/github/PrimordialMoros/Bending).
This PR contains the following updates:
8.10.1
->8.10.2
1.7.2
->1.7.3
0.6.44
->0.6.45
7.0.10
->7.0.12
0.100.3.0
->0.100.4.4
0.10.16-dev-SNAPSHOT
->0.10.17
5.11.0
->5.11.2
5.11.0
->5.11.2
10.17.3
->10.19.0
10.17.3
->10.19.0
10.17.3
->10.19.0
10.17.3
->10.19.0
8.3.0
->8.3.3
0.103.0+1.21.1
->0.105.0+1.21.1
1.7.4
->1.8.6
3.0.3
->3.1.0
3.0.3
->3.1.0
Release Notes
gradle/gradle (gradle)
### [`v8.10.2`](https://redirect.github.com/gradle/gradle/compare/v8.10.1...v8.10.2) [Compare Source](https://redirect.github.com/gradle/gradle/compare/v8.10.1...v8.10.2)TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)
### [`v0.100.4.4`](https://redirect.github.com/TownyAdvanced/Towny/releases/tag/0.100.4.4): for MC 1.19.* & 1.20.* & 1.21.* [Compare Source](https://redirect.github.com/TownyAdvanced/Towny/compare/0.100.4.3...0.100.4.4) - Add a message notifying a player of their pending town and nation invites. - Closes [#7607](https://redirect.github.com/TownyAdvanced/Towny/issues/7607). - Add new resident mode: bedspawn - This mode will make a player spawn at their bed instead of their town spawn. - Mode is added and removed using /res toggle bedspawn. - When no bed is owned by a player they will spawn at their town, if they have one. - Closes [#7616](https://redirect.github.com/TownyAdvanced/Towny/issues/7616). - New Command: /res toggle bedspawn - Turns on and off the respawn-to-bed option. - Don't show warmup particles for hidden/invisible players, courtesy of Warrior with PR [#7611](https://redirect.github.com/TownyAdvanced/Towny/issues/7611). - Fix tab complete exception in sanctiontown, courtesy of Warrior with PR [#7613](https://redirect.github.com/TownyAdvanced/Towny/issues/7613). - Bump org.bstats:bstats-bukkit from 3.0.3 to 3.1.0. ***Cumulative changes since 0.100.4.0
0.100.4.3
- Add a message notifying a player when their nation has pending ally invites. - Closes [#7588](https://redirect.github.com/TownyAdvanced/Towny/issues/7588). - Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier. - Add the ability to block non-allies gaining benefits from Beacons placed in towns. - Requires Paper to work. - Closes [#7532](https://redirect.github.com/TownyAdvanced/Towny/issues/7532). - New Config Option: global_town_settings.beacons_for_allies_only - Default: false - When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents. - New Config Option: global_town_settings.beacons.exclude_conquered_towns - Default: false - When true, conquered towns are not considered allies. - Add experimental option to consider conquered towns as not allies. - New Config Option: global_nation_settings.are_conquered_towns_considered_allies - Default: true - While true, conquered towns will be considered a member of good standing in the nation. - When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied. - Setting this to false could result in strange unforseen behaviour. - Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0. - Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3. - Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0. - Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0. - Fix deleting objects from the SQL DB which are keyed by a UUID. - Closes [#7592](https://redirect.github.com/TownyAdvanced/Towny/issues/7592). - Fix /plot group tab completion.0.100.4.2
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR [#7595](https://redirect.github.com/TownyAdvanced/Towny/issues/7595). - Fix pets being abandoned in chunks that unload too fast after the player teleports away. - Closes [#7593](https://redirect.github.com/TownyAdvanced/Towny/issues/7593). - Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR [#7600](https://redirect.github.com/TownyAdvanced/Towny/issues/7600). - Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR [#7599](https://redirect.github.com/TownyAdvanced/Towny/issues/7599). - Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR [#7598](https://redirect.github.com/TownyAdvanced/Towny/issues/7598). (First-Time Contributor!) - Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1. - Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0. - Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.0.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores. - Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox. - Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591). - Add the ability to stop weapons and armour degrading in arena plots. - Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549). - New Config Option: global_town_settings.prevent_item_degrading_in_arenas - Default: false - While true, weapons and armour items worn by players in Arena plots will not lose durability. - Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!) - New detection system scans players' teleport destinations to make sure they will not suffocate or fall. - Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463). - New Config Option: spawning.safe_teleport - Default: false - If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost. This can be used to prevent players from making kill boxes at those locations.Towny Sponsors
I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.
If you want to support the developer, become a sponsor.
(It's just like Patreon but instead 100% of your support goes to the developer.)Plus there are Sponsor Plugins!
Questions
Placeholders
Cumulative changes since 0.100.4.0
0.100.4.2
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR [#7595](https://redirect.github.com/TownyAdvanced/Towny/issues/7595). - Fix pets being abandoned in chunks that unload too fast after the player teleports away. - Closes [#7593](https://redirect.github.com/TownyAdvanced/Towny/issues/7593). - Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR [#7600](https://redirect.github.com/TownyAdvanced/Towny/issues/7600). - Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR [#7599](https://redirect.github.com/TownyAdvanced/Towny/issues/7599). - Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR [#7598](https://redirect.github.com/TownyAdvanced/Towny/issues/7598). (First-Time Contributor!) - Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1. - Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0. - Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.0.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores. - Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox. - Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591). - Add the ability to stop weapons and armour degrading in arena plots. - Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549). - New Config Option: global_town_settings.prevent_item_degrading_in_arenas - Default: false - While true, weapons and armour items worn by players in Arena plots will not lose durability. - Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!) - New detection system scans players' teleport destinations to make sure they will not suffocate or fall. - Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463). - New Config Option: spawning.safe_teleport - Default: false - If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost. This can be used to prevent players from making kill boxes at those locations.Towny Sponsors
I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.
If you want to support the developer, become a sponsor.
(It's just like Patreon but instead 100% of your support goes to the developer.)Plus there are Sponsor Plugins!
Questions
Placeholders
Cumulative changes since 0.100.4.0
0.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores. - Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox. - Shutdown saving task when making an sql dump, courtesy of Warrior with PR [#7591](https://redirect.github.com/TownyAdvanced/Towny/issues/7591). - Add the ability to stop weapons and armour degrading in arena plots. - Closes [#7549](https://redirect.github.com/TownyAdvanced/Towny/issues/7549). - New Config Option: global_town_settings.prevent_item_degrading_in_arenas - Default: false - While true, weapons and armour items worn by players in Arena plots will not lose durability. - Add safe-teleport detection to spawn points, courtesy of Intybyte with PR [#7530](https://redirect.github.com/TownyAdvanced/Towny/issues/7530). (First-Time Contributor!) - New detection system scans players' teleport destinations to make sure they will not suffocate or fall. - Closes [#7463](https://redirect.github.com/TownyAdvanced/Towny/issues/7463). - New Config Option: spawning.safe_teleport - Default: false - If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost. This can be used to prevent players from making kill boxes at those locations.Towny Sponsors
I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.
If you want to support the developer, become a sponsor.
(It's just like Patreon but instead 100% of your support goes to the developer.)Plus there are Sponsor Plugins!
Questions
Placeholders
Towny Sponsors
I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.
If you want to support the developer, become a sponsor.
(It's just like Patreon but instead 100% of your support goes to the developer.)Plus there are Sponsor Plugins!
Questions
Placeholders
##### Release contains: Towny 0.100.4.0 TownyChat 0.116
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|Welcome to Towny 0.100.4.0.| | ---- | | Towny 0.100.4.0 is the fifth release in the 0.100.\*.\* series! | | 0.100.4.0 Adds support for Minecraft 1.21.\* and removes support for Minecraft older than 1.19.\*! | | If you are running Minecraft 1.16, 1.17 and 1.18, you will not be able to upgrade your Towny to this version! | | This version contains critical fixes that you want on your server! | | This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed. |
➕ Added (16)
***➕ Automatic Config Edits (1)
✨ Command Changes (4)
📕 Config Changes (6)
🔑 Permission Node Changes (0)
💻 API Changes (7)
***🔧 Fixed (31)