Results in an invalid graph being created when performing MaterialX validation:
Graph is invalid: Mismatched types in port connections: <output name="output_image_base_color_outa" type="float" output="outcolor" nodename="image_base_color">
Mismatched types in port connection <output name="output_image_emissive_outa" type="float" output="outcolor" nodename="image_emissive".
Work-Around
Turn off this option before rendering / save to file.
Issue
The "auto create nodegraph around shader inputs" creates invalid MaterialX sometimes. It appears to not work for nodes with multiple outputs?
Example Case:
Results in an invalid graph being created when performing MaterialX validation:
Work-Around
Turn off this option before rendering / save to file.