Open u9g opened 2 years ago
your idea works if it's 100% automatically generated it will create a ton of duplication so no way to manually edit it
I suggest you try it for one version and PR the file so we can see how it looks
your idea works if it's 100% automatically generated it will create a ton of duplication so no way to manually edit it
I suggest you try it for one version and PR the file so we can see how it looks
I've added the effectiveTools data to my 1.16 pr here: https://github.com/PrismarineJS/minecraft-data/blob/6c1f8fb884b404f8a1573cce1a6c9efb6bf4b2af/data/pc/1.16/blocks.json
The automation used for this, can be easily expanded out to support 1.8-latest, using fabric to dump the data (including adding to old data)
What happens now?
As of 1.17, the digtime function in prismarine-block uses the materials.json to get the effective data.
Why should it be changed?
As of 1.17, there are a lot more categories than the much more primitive ones that were there when the materials file was created, see: 1.16 materials.json 1.17 materials.json
What would change?
This would allow for getting rid of the
harvestTools
data on each block and thematerial
type on each block, as this would be part of the newtool_speeds
object on each block.Open to input on anything that should be changed