Open GaspardCulis opened 2 years ago
Looks like they all start to write data all at the same time, causing the connection to close instead of replying. I was able to reproduce this a couple of months back as I was running each bot in its own "cluster" thread. Not sure what exactly causes this, as it happened even on local loopback.
How is the CPU usage?
On Sat, Jul 23, 2022, 13:41 Jordan Jones @.***> wrote:
Looks like they all start to write data all at the same time, causing the connection to close instead of replying. I was able to reproduce this a couple of months back as I was running each bot in its own "cluster" thread. Not sure what exactly causes this, as it happened even on local loopback.
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Used cpu-usage package, 20%...
Looks like they all start to write data all at the same time, causing the connection to close instead of replying. I was able to reproduce this a couple of months back as I was running each bot in its own "cluster" thread. Not sure what exactly causes this, as it happened even on local loopback.
How could we fix that, maybe put the bots in some BotNetworkSyncGroup class or something like that, and queue the packets to send ?
Or maybe having an option to select the SRC port of the connection (while keeping 25565 as the DST port) so we can run each bot on his own port
I'm having a similar problem, with only one bot. I added a pathfinding command in my bot and it keeps crashing with the error "Error: write EPIPE".
I've determined the crash has something to do with swimming in water.
I'm going to create an issue on the pathfinder's github, as this probably isn't mineflayer's fault.
Versions
Detailed description of a problem
I am trying to connect multiple bots to the same server, around about 20, using the gps.js example, I run multiple instances of them using & in my terminal, and if I ask them to "come", they become very laggy and start to crash with this error message :
Error: write EPIPE at afterWriteDispatched (node:internal/stream_base_commons:160:15) at writeGeneric (node:internal/stream_base_commons:151:3) at Socket._writeGeneric (node:net:817:11) at Socket._write (node:net:829:8) at writeOrBuffer (node:internal/streams/writable:389:12) at _write (node:internal/streams/writable:330:10) at Socket.Writable.write (node:internal/streams/writable:334:10) at Framer.ondata (/root/programmation/javascript/minecraft-bots/tests/node_modules/readable-stream/lib/_stream_readable.js:681:20) at Framer.emit (node:events:527:28) at addChunk (/root/programmation/javascript/minecraft-bots/tests/node_modules/readable-stream/lib/_stream_readable.js:298:12) { errno: -32, code: 'EPIPE', syscall: 'write' }
I am running this one of OCI (Oracle Cloud Infrastructure) Vms so I guess internet speed isn't the issue. For me on my computer I do not get disconnected so I guess it isn't the server's fault
I think from a network standpoint it should be possible, as I know softwares such as OQMinebot that can handle more than 20 bots at the same time with no lag.