Closed overtimepog closed 1 month ago
this is my code, it can stand on top of the slab which is what I want, but I cant get goal_reached to activate so I can click on it, I dont know why its not working
function findAndMoveToBlock() { const blockTypes = ['wooden_slab', 'brick_slab', 'stone_brick_slab', 'nether_brick_slab', 'quartz_slab', 'stone_slab', 'sandstone_slab', 'purpur_slab', 'wooden_stairs', 'brick_stairs', 'stone_brick_stairs', 'nether_brick_stairs', 'quartz_stairs', 'stone_stairs', 'sandstone_stairs', 'purpur_stairs']; const blockIDs = blockTypes.map(type => bot.registry.blocksByName[type]?.id).filter(id => id !== undefined); const startTime = performance.now(); bot.findBlock({ point: bot.entity.position, matching: blockIDs, maxDistance: 128, count: 10, }, (err, blocks) => { if (err) { console.log('Error finding blocks:', err); return; } const time = (performance.now() - startTime).toFixed(2); if (blocks.length > 0) { const block = blocks[0]; const mcData = require('minecraft-data')(bot.version); const movements = new Movements(bot, mcData); movements.canDig = false; movements.scaffoldingBlocks = []; bot.pathfinder.setMovements(movements); const goal = new GoalBlock(block.position.x, block.position.y, block.position.z); bot.pathfinder.setGoal(goal, true); bot.on('goal_reached', () => { bot.chat(`Reached block at ${block.position.x}, ${block.position.y}, ${block.position.z} in ${time} ms.`); }); } else { bot.chat(`No blocks found in ${time} ms.`); } }); } ```js
this is my code, it can stand on top of the slab which is what I want, but I cant get goal_reached to activate so I can click on it, I dont know why its not working