Closed wvffle closed 4 years ago
What problem do you want to solve by changing this behavior ?
On Mon, Mar 23, 2020, 08:21 Kasper Seweryn notifications@github.com wrote:
Is your feature request related to a problem?
There are a limited number of event listeners so using one listener per block whilst digging is not optimal Describe the solution you'd like
https://github.com/PrismarineJS/mineflayer/blob/master/lib/plugins/digging.js#L51-L64 this should be one global handler and checked against some location cache object Additional context
https://github.com/PrismarineJS/mineflayer/blob/master/lib/plugins/digging.js#L29
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Sometimes it can exceed the limit of 11 max listeners. Also applying a lot of listeners may be slower than using one and checking against a cache object. This should be at least benchmarked.
Can't see why. Read the implementation of event listener, I think you'll understand better what it's doing
On Tue, Mar 24, 2020, 12:54 Kasper Seweryn notifications@github.com wrote:
Sometimes it can exceed the limit of 11 max listeners. Also applying a lot of listeners may be slower than using one and checking against a cache object. This should be at least benchmarked.
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Is it still an issue? I can't see why either. Anyway, digging is kind of slow process due to the game mechanics (one block at a time) so I'm not sure why this would need to be optimized.
yeah, not an issue
Is your feature request related to a problem?
There are a limited number of event listeners so using one listener per block whilst digging is not optimal
Describe the solution you'd like
https://github.com/PrismarineJS/mineflayer/blob/master/lib/plugins/digging.js#L51-L64 this should be one global handler and checked against some location cache object
Additional context
https://github.com/PrismarineJS/mineflayer/blob/master/lib/plugins/digging.js#L29