isCollidedHorizontally checks are redundant and do not behave correctly when occupying climbable or water blocks.
It is now possible to climb blocks and the out of water impulse is applied correctly.
This is what is being described in PrismarineJS/prismarine-physics#28
isCollidedHorizontally checks are redundant and do not behave correctly when occupying climbable or water blocks.
It is now possible to climb blocks and the out of water impulse is applied correctly. This is what is being described in PrismarineJS/prismarine-physics#28