PrismarineJS / prismarine-physics

Provide the physics engine for minecraft entities
MIT License
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onGround is false when running into fences #55

Open IceTank opened 2 years ago

IceTank commented 2 years ago

When the bot has this control state set to forward and is colliding with fences the onGround variable is not always true. This does not happen when colliding with solid blocks. Tested on version 1.12.2

Vakore commented 12 months ago

Can confirm odd behavior ensues when a mineflayer bot stands next to fences. The physics gets floaty and wonky in a strange way. Make a wall of fences 2-3 blocks high and my the bot run and jump next to it to reproduce.