PrismaticFlower / shaderpatch

Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
MIT License
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Terrain shader actually is affected by 'light brightness rescaling' #114

Closed auri0n closed 4 years ago

auri0n commented 4 years ago

I mistakenly said that it was the only shader not affected by SWBF2's brightness rescaling >.< Sorry about that. Hopefully it's an easy fix for v1.4, although I've heard bad things about the terrain shader.

PrismaticFlower commented 4 years ago

As far as I have been able to tell the game uses the perpixel/normalmapping shaders for terrain lighting when Lighting quality is set to Medium or High. Which probably makes this the same issue as #115 so I'll close this issue and we can track this there as well.

Side Note: On Low Lighting quality terrain lighting is calculated using the same function as normal surfaces so there should be no issue there.