Currently the game's (stock) interface can be stretched when Shader Patch draws it at aspect ratios other than 4:3. While this typically isn't too noticeable at 16:9 as raised in #123 this could be problematic for ultrawide aspect ratios. As suggested in the issue the option to maintain aspect ratio and add black bars could be added to solve it.
Currently the game's (stock) interface can be stretched when Shader Patch draws it at aspect ratios other than 4:3. While this typically isn't too noticeable at 16:9 as raised in #123 this could be problematic for ultrawide aspect ratios. As suggested in the issue the option to maintain aspect ratio and add black bars could be added to solve it.