Currently modders control what effects are and aren't used in a map. This I feel is a good approach to let modders craft their desired art style.
However a problem comes in for people on old low-end GPUs. Effects like the fake-soft shadows can be expensive to evaluate and are ultimately unnecessary to the enjoyment of the game. With that in mind for each sufficiently expensive effect SP provides modders it should provide a user config option to allow or disallow the effect to be used.
This shouldn't be too hard to implement and a hint of it is already in place in the form of AA quality levels.
Currently modders control what effects are and aren't used in a map. This I feel is a good approach to let modders craft their desired art style.
However a problem comes in for people on old low-end GPUs. Effects like the fake-soft shadows can be expensive to evaluate and are ultimately unnecessary to the enjoyment of the game. With that in mind for each sufficiently expensive effect SP provides modders it should provide a user config option to allow or disallow the effect to be used.
This shouldn't be too hard to implement and a hint of it is already in place in the form of AA quality levels.