The projected cube texture workaround currently incorrectly reroutes all cubemaps texture slot. This obviously causes problems for anything using them. Commonly showing up as lack of reflections on env mapped objects.
It'll be simple enough to fix for the next version.
The projected cube texture workaround currently incorrectly reroutes all cubemaps texture slot. This obviously causes problems for anything using them. Commonly showing up as lack of reflections on env mapped objects.
It'll be simple enough to fix for the next version.