Closed DoctorAnsem closed 5 years ago
It seems like there's still some problems with the way the water EnvFX is munged, as I have maps that contain water that crash the very moment there is supposed to be water in the active frame. No errors get logged.
This is caused by SP's munge script leaving out -platform PC from it's invocation of configmunge. I've updated the munge_world.bat with the fix.
-platform PC
configmunge
It seems like there's still some problems with the way the water EnvFX is munged, as I have maps that contain water that crash the very moment there is supposed to be water in the active frame. No errors get logged.