Closed DoctorAnsem closed 5 years ago
Yup, I've definitely messed up here. Looks like I either (stupidly) made a change that broke it after I had done all my testing or it just never worked outside of very specific camera angles. Will investigate.
As it turns out this was being caused by a typo, see here d76fbf5cb. That typo also means that normal maps for all normal_ext
materials will have been off, I'll be posting the release containing the fix soon.
Seems like Parallax Occlusion might need some love, as the effect these textures and settings have should look more like this:
Should note that the material I had ingame actually had a height scale of 0.2 instead of 0.3 as the Materialize application shows but minor details, heh.