Custom materials include the code needed to properly align a normal for double sided surfaces. Unfortunately as it turns out this cause foliage to have flipped normal (the winding order for vertices is likely different for foliage and cloth), as can be seen below.
There isn't a "backwards" compatible solution to this so I think I'll solve it by introducing normal_ext.foliage and normal_ext.foliage.specular rendertypes in the next feature release to let mappers solve it.
Custom materials include the code needed to properly align a normal for double sided surfaces. Unfortunately as it turns out this cause foliage to have flipped normal (the winding order for vertices is likely different for foliage and cloth), as can be seen below.
There isn't a "backwards" compatible solution to this so I think I'll solve it by introducing
normal_ext.foliage
andnormal_ext.foliage.specular
rendertypes in the next feature release to let mappers solve it.