Closed auri0n closed 4 years ago
Forgot to mention this before, but this same transparency issue seems to apply to PBR as well, as I've seen this consistently happen with dynamic sky objects that use PBR materials.
Update on this, looks like the fade for dying soldiers comes from the stock diffuse material colour which is outright unused in the pbr shader and mistakenly overwritten instead of blended in the normal_ext shader.
Both issues will be fixed for the next bug fix release.
https://i.imgur.com/5MhyF9v.mp4