PrismaticFlower / shaderpatch

Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
MIT License
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Terrain munge produces another ever-so-luminous error #82

Closed DoctorAnsem closed 5 years ago

DoctorAnsem commented 5 years ago

Don't know if this or the last one takes the lead, but this time we've got this

Error munging RhenVar1.tmtrl: Unspecified error

This time though, it did seem to at least try to do something because it took a few seconds longer than before, so maybe there's something in the terrain itself that it doesn't like? Although the only thing I can think of is that this terrain uses the same textures for different slots with different tile ranges and mapping directions. Could that cause such an error?

Calrissian97 commented 5 years ago

I don't think he integrated terrain cutting yet, could that be doing it?

PrismaticFlower commented 5 years ago

Given the cryptic nature of the error I suspect it is originating from a third party library, DirectXTex would be the likely suspect still. So I'm guessing this is still texture related, I'll fuzz material_munge with some more texture scenarios and see if I can replicate it.

A sampling of the .tex files for your terrain could prove useful as well.

DoctorAnsem commented 5 years ago

Yeah so I've got them packed up here along with the terrain material file just in case.

Regarding this,

I don't think he integrated terrain cutting yet, could that be doing it?

I actually removed all the terrain cutters from this map ages ago (they tend to break dynamic lights on any stock terrain) so that shouldn't be possible.

PrismaticFlower commented 5 years ago

This should be fixed in the latest release, grab the updated tools and it should go away. Hopefully that's the last bug you encounter!