PrismaticFlower / shaderpatch

Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
MIT License
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Terrains sometimes cause material_munge to crash #88

Closed DoctorAnsem closed 4 years ago

DoctorAnsem commented 5 years ago

It at least seems the most logical explanation for now, as the terrain I'm using is very simplistic and uses only one material so it shouldn't at least be a complexity issue. The only real difference is that there is water.

Edit: Actually, I wish I would have seen it sooner but it's more likely this is the small terrains crashing bug. That is, if the bug extends to 256x256 terrains. Guess we'll see.

DoctorAnsem commented 4 years ago

Yeah this was a false alarm. Water isn't what's making it crash, it's definitely because that terrain it happened on was smaller, which as far as I can see is already resolved for the next build?

PrismaticFlower commented 4 years ago

The small terrains crash was happening for terrains 64x64 or smaller. Would that match your experience? If not this is possibly something else.

DoctorAnsem commented 4 years ago

Oh? Well then I'm not sure what's going on, this terrain is 256x256 with only one texture (and one material, obviously.)

DoctorAnsem commented 4 years ago

No, that was a brain fart, actually. After double checking, it's 64x64, so it's as good as resolved.