Closed DoctorAnsem closed 4 years ago
Hmm, would I be able to bother you for the relevant model (with it's accompany textures and material) and the skydome entry for it?
Yeah, I guess. I'll include both of the skies that had this problem, although there isn't really anything special about them, I don't think. I've actually had these kind of issues happen before, but with particles and such. It usually corrected itself after a clean munge, but these skies got mangled up right after a clean munge either way so it probably won't do much here.
I'm unable to reproduce this sorry. I copied your files into my test world and both skies seemed to render normally. What does the ingame material editor display as the textures for them for you?
It displays the textures as they should be, nothing to go on from there.
Though I'm curious, might your test world contain water? It so far seems to be the only thing these two maps I'm having this problem in have in common. It's a stretch, I know, but there is something causing unrelated normal, height and AO maps to leak into the sky and this is as good a guess as any I can throw at this point.
Damn, that was actually it. I turned off ingame water in zero editor and it resolved all the mayhem in the sky, and sure enough, turning it back on reverted the effect.
Frustratingly even once I add water to my test world I can't replicate it this at all. Maybe it's possible some change I've already made has fixed it, but I find that unlikely. You'll have to let me know once the next version drops, shouldn't be long now.
I just encountered and fixed a bug that could be related or the same thing. In this case the material would randomly flicker between displaying properly and just being black. The cause it turns out was that there are points where SP clears the game's device context state in order to do something itself, afterwards it restores the game's state. Mistakenly custom materials resource bindings were not being restored. Which meant that if you had the right series of draw calls and actions from the game the custom material would end up getting drawn without any of it's resources bound, causing it to turn up black.
I can't be certain without having replicated your bug myself but it seems possible it's just a different manifestation of the same (now fixed) bug. Again you'll have to let me know once the next version is out.
Yep, it's been fixed in all the cases where I had the bug. Skies are looking good.
I've had this happen on a couple of maps now. While the materials and their textures do load up properly, they render not so much. It seems that only at a certain angle the actual sky material is visible, but when I turn the camera it randomly flickers between normal maps from other materials.