Closed marth8880 closed 4 years ago
This is caused by both keys being turned into the same BASE
chunk, which suggests from the game's point of view they're the same. However it would be easy to add a lookup table to check if we're dealing with a known ClassLabel
and output the correct key name for the user's benefit.
Turns out there is one key difference between ClassLabel
and ClassParent
and that is that the latter produces class references in .req
files. So swbf-unmunge simply always using ClassLabel
is actually a bug after all. If I (or someone else) ever work on swbf-unmunge again this would be a good and easy thing to fix.
For example, this:
should be this: