Suspecting it's probably something in the art assets, an unexpected compression or something of the sort (but who knows.) The crash is not limited to one single .lvl file, but the most recent one I attempted to open was actually a side .lvl from a PS2 beta build for BF2. Reason why I'm blaming the art assets is because there are half-extracted textures, possibly models too that remain broken and unviewable in the output folder. At the moment I'm not too worried about the art, but I'd like to retrieve and examine the .odf portions of some classes as they were set up during development, before getting settled into the final BF2 setting.
This isn't a terribly important thing and therefore doesn't warrant any hurry if there's no time available to spare on this tool, I simply just like seeing how things were during games' development histories. Still, it would be cool if the PS2 .lvl files (and its beta build's, if they're even any different) could be fully extracted. Or even just the code sections, really. Whichever is easier to make happen.
I do want to eventually polish the v1.2.0 RC properly. Though it definitely isn't a priority. In the meantime does using v1.1.1 release vs the 1.2.0-rc produce anything different? I know other people had reported less crashing from the v1.1.1 release.
Suspecting it's probably something in the art assets, an unexpected compression or something of the sort (but who knows.) The crash is not limited to one single .lvl file, but the most recent one I attempted to open was actually a side .lvl from a PS2 beta build for BF2. Reason why I'm blaming the art assets is because there are half-extracted textures, possibly models too that remain broken and unviewable in the output folder. At the moment I'm not too worried about the art, but I'd like to retrieve and examine the .odf portions of some classes as they were set up during development, before getting settled into the final BF2 setting. This isn't a terribly important thing and therefore doesn't warrant any hurry if there's no time available to spare on this tool, I simply just like seeing how things were during games' development histories. Still, it would be cool if the PS2 .lvl files (and its beta build's, if they're even any different) could be fully extracted. Or even just the code sections, really. Whichever is easier to make happen.