Open BAD-AL opened 3 years ago
Looking at BF2 sound\shell.lvl (and BF1 too) The 1st 2 arguments to 'Layer' unmunge as large numbers instead of strings.
original (shell.snd)
SoundLayered() { Name("shell_transition2"); Layer("shell_transition2_left", "shell_transition2_left", 0.0, 0.5); Layer("shell_transition2_right", "shell_transition2_right", 0.0, 0.5); }
unmunged:
soundlayered() { Name("shell_transition2"); Layer(76831842304, 76831842304, 0, 0.500000); Layer(-494586690535424, -494586690535424, 0, 0.500000); }
I suspected there would be a few more cases of stuff like this in addition to #25. Thanks for opening the issue on this one.
Looking at BF2 sound\shell.lvl (and BF1 too) The 1st 2 arguments to 'Layer' unmunge as large numbers instead of strings.
original (shell.snd)
unmunged: