Closed Matteoki closed 3 years ago
You cannot swap the weapon mesh itself in the AssetPath
you have to put the class of the weapon in the AssetPath
aka the WID File
You cannot swap the weapon mesh itself in the
AssetPath
you have to put the class of the weapon in theAssetPath
aka the WID File
Thank you kye, i finally found the wid, and it works great. Now i have another issue, how do i swap weapons? I've got the meshes, I've got the pak, but even if the assetpath seems ok, it doesn't change in game
{
"SwapsFrom": "Epic/Legendary Pump",
"SwapsTo": "A save the world pump",
"FromImage": "zmpyc8x.png",
"ToImage": "WyDkv0V.png",
"Note": "This is a note",
"Asset": [
{
"Search": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Shotgun_Combat.SK_Shotgun_Combat"
],
"Replace": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Shotgun_01_.SK_Shotgun_01_"
],
"AssetPath": "/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_SR_Ore_T03",
"UcasFile": "pakchunk100_s4-WindowsClient.ucas"
}
]
}
If you don't want to explain stuff to me, you can send the code for the og pump swap, so that i know what i did wrong
Absolutely best swapper!
This is the OG Pump Swap:
{
"SwapsFrom": "Pump Shotgun",
"SwapsTo": "OG Pump",
"FromImage": "FUuSg5K.png",
"ToImage": "fcBOC3I.png",
"Asset": [
{
"Search": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Pump_Shotgun_Mark_II_Base",
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Pump_Shotgun_Mark_II_Base.SK_Pump_Shotgun_Mark_II_Base",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-PumpShotgunMark2Base",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-PumpShotgunMark2Base.T-Icon-Weapons-PumpShotgunMark2Base"
],
"Replace": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader",
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader.SK_Crusader",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-SK-Crusader",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-SK-Crusader.T-Icon-Weapons-SK-Crusader"
],
"AssetPath": "/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_Common",
"UcasFile": "pakchunk10_s4-WindowsClient.ucas"
},
{
"Search": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Pump_Shotgun_Mark_II_Base",
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Pump_Shotgun_Mark_II_Base.SK_Pump_Shotgun_Mark_II_Base",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-PumpShotgunMark2Base",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-PumpShotgunMark2Base.T-Icon-Weapons-PumpShotgunMark2Base"
],
"Replace": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader",
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader.SK_Crusader",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-SK-Crusader",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-SK-Crusader.T-Icon-Weapons-SK-Crusader"
],
"AssetPath": "/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_UC_Ore_T03",
"UcasFile": "pakchunk10_s4-WindowsClient.ucas"
},
{
"Search": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Pump_Shotgun_Mark_II_Base",
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Pump_Shotgun_Mark_II_Base.SK_Pump_Shotgun_Mark_II_Base",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-PumpShotgunMark2Base",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-PumpShotgunMark2Base.T-Icon-Weapons-PumpShotgunMark2Base"
],
"Replace": [
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader",
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader.SK_Crusader",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-SK-Crusader",
"/Game/UI/Foundation/Textures/Icons/Weapons/Items/T-Icon-Weapons-SK-Crusader.T-Icon-Weapons-SK-Crusader"
],
"AssetPath": "/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_C_Ore_T03",
"UcasFile": "pakchunk10_s3-WindowsClient.ucas"
}
]
}
I'm not sure if you have to put the doubled strings or not but I just put them anyway, see if that works : )
What I mean by doubled strings is this:
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader" <--- Same string as below but remove the text after the '.'
"/Game/Weapons/FORT_Shotguns/Mesh/SK_Crusader.SK_Crusader"
Thanks kye, it works and i was able to swap the old smg and the zapotron model, but i ran into an issue once again Here's the codes:
Zapotron: https://pastebin.com/CG4TiXn8 Smg: https://pastebin.com/Yn0CwUzf
Basically the icons don't work, the zapotron doesn't swap and the smg is invisible Do you know whats the problem?
Thanks kye, it works and i was able to swap the old smg and the zapotron model, but i ran into an issue once again Here's the codes:
Zapotron: https://pastebin.com/CG4TiXn8 Smg: https://pastebin.com/Yn0CwUzf
Basically the icons don't work, the zapotron doesn't swap and the smg is invisible Do you know whats the problem?
Weapons have 2 icons, a small and large, you need to swap the -L
icon as well
im using this:
Im sure the weapons are in the right pak (the zapotron is in another pack tho)
But it have many problems: 1) The pak Fmodel displays is
.utoc
not.ucas
2) I have no idea what AssetPath means, but if i input that it works (the guide doesn't explain a lot) 3) After Swapping the model doesn't change Don't mind the swap iconsHelp would be appreciated :)