Closed HugoCortell closed 3 years ago
Not sure how to mark this as suggestion
One idea I had was to divide the city into areas e.g. residential, commercial, industrial (cities skylines anyone?) and use that to inform building attributes such as density, footprint size, building heights etc - currently it's either a normal or gaussian distribution between preset values.
One issue is that the 3D building effect is 'faked' - there's no 3D renderer acting, it naively draws building sides first, then rooves. This is fine-ish when building heights are similar, but as soon as there's a skyscraper the illusion breaks down (you'd be able to see the rooves of adjacent buildings through the walls of the skyscraper).
Im not sure if the building height can be tweaked to be honest, maybe I just missed something, I think id be cool to have the option to select a range at which most buildings will scale.
And maybe even an option for "skyscrapers", the same way in which theres a percentage selector for which buildings will be grouped up into one big block, there should be a percentage that are wayyy taller than the rest.
Its easy enough to do a few skyscrapers in blender, but a built-in option for greater variation to all buildings would be nice.