ProbusThrax / ETT

Engineering Tech Tree
MIT License
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Kerbalism part renamed & customizing progress technologies #46

Open ShotgunNinja opened 8 years ago

ShotgunNinja commented 8 years ago

In one of the last versions, the big radial oxygen tank was renamed from RadialOxygenBig to kerbalism-oxygen-radial-big.

Also, Kerbalism has a system of 'technology progression' about scrubber efficiency, manufacturing quality (for malfunctions) and signal processing (for antenna ranges). The technologies involved can be changed with something like this:

@ScrubberEfficiency
{
  @tech0 = miniaturization
  @tech1 = precisionEngineering
  @tech2 = scienceTech
  @tech3 = experimentalScience
}

@ManufacturingQuality
{
  @tech0 = advConstruction
  @tech1 = specializedConstruction
  @tech2 = composites
  @tech3 = metaMaterials
}

@SignalProcessing
{
  @tech0 = advElectrics
  @tech1 = largeElectrics
  @tech2 = experimentalElectrics
}

Honestly I am not familiar with the ETT tech tree and don't know what technologies would be ideal or how the balance will play out, but the progression in the stock tree is designed to spawn from the middle-game to the late-game and to avoid things like unlocking a better antenna and also improving signal processing, or unlocking a bigger oxygen container and also improving the scrubbers efficiency.

Best regards.

Artfactial commented 8 years ago

Hey there ShotgunNinja, thanks a bunch for the info, I'll incorporate it and try discuss with Probus what path the scrubbers should take in ETT. There are some 'unresearchable' versions of the parts, I'll just leave those alone and they won't cause any problems right? Thanks for the monumental mod!

Kind regards.

ShotgunNinja commented 8 years ago

My pleasure. The parts set as unresearchable have been phased out and are still there to not break existing vessels. The player can't use them anymore for new vessels, and they will be removed completely in a future version. Cheers

ProbusThrax commented 8 years ago

I'm planning on adding a sub-branch just for recyclers, scrubbers, and life support supplies. It will branch off of Manned Space Flight. I have to be careful not to add too many nodes as each node I add bumps up the science points the player needs.