Open Erisfiregamer1 opened 3 years ago
i have a vague idea of how this might work
seems easy if we cann find function
yes i know the fridging fooding function im going to get it to you
its something like this
_.instance.prodigy.gameContainer.get("d29-1fc4").cloudScript.timeoutMS(6969699699696).setRetryOption({
retryCount: 0
}).setServiceUrlVersion("v1").execute("memberMart.getCurrentCycleItems", {
playerCycleID: 0
})
its something like this, ic an give you the original place i found this
here this is where i found this
b.prototype.getCurrentItemCycleEntity = function(l) {
return Object(v.__awaiter)(this, void 0, void 0, (function() {
var b, m, p;
return Object(v.__generator)(this, (function(v) {
switch (v.label) {
case 0:
if (j.Utils.isDefined(this._getCurrentItemCycleEntityPromise))
return [2, this._getCurrentItemCycleEntityPromise];
b = this._getCurrentItemCycleEntityPromise = new j.ResolvablePromise,
v.label = 1;
case 1:
return v.trys.push([1, 3, 4, 5]),
[4, y.a.instance.prodigy.gameContainer.get("d29-1fc4").cloudScript.timeoutMS(d.REQUEST_TIMEOUT_DURATION_MS).setRetryOption({
retryCount: d.REQUEST_RETRY_COUNT
}).setServiceUrlVersion("v1").execute("memberMart.getCurrentCycleItems", {
playerCycleID: l
}).then((function(l) {
if (l.isOK())
return l.data;
j.Logger.log("MemberMartService.getCurrentCycleItems > Unexpected result: " + JSON.stringify(l), j.LogLevel.Warning)
}
)).catch((function(l) {
var b = l;
return b.code === O.EErrorCode.ScriptError && 500 === b.errorInfo.status && j.Logger.log("[MemberMartService] " + b.errorInfo.result.message, j.LogLevel.Verbose),
j.Logger.log("MemberMartService.getCurrentCycleItems caught an error : " + JSON.stringify(l), j.LogLevel.Warning),
null
}
))];
case 2:
return m = v.sent(),
b.resolve(m),
[3, 5];
case 3:
return p = v.sent(),
b.reject(p),
[3, 5];
case 4:
return this._getCurrentItemCycleEntityPromise = null,
[7];
case 5:
return [2, b]
}
}
))
}
))
btw magic mart is called member mart in the code might be helpful
i was gonna do this myself but i got lazy, have fun
@TheFinality Go add this now
@Erisfiregamer1 ill try?
great :D
@Erisfiregamer1 yknow you cant just snap your fingers and have a new hack, it takes time to like research how the code works and shit
This issue has not received any activity in a while and is considered stale. Has this issue been solved? If so, request for it to be closed.
die die die
... any intentions to do this someday?
github-actions bot added the no-issue-activity label on Dec 26, 2021
github-actions bot removed the no-issue-activity label on Dec 27, 2021
... any intentions to do this someday?
Pretty inactive...
lmao, we removed that bot for a reason
no?
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... any intentions to do this someday?
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no?
Sir, why did you come in here and say it's not happening? What made you think that? You've NEVER posted in here before, except 1 joke PR.
Sir, why did you come in here and say it's not happening? What made you think that? You've NEVER posted in here before, except 1 joke PR.
^^^^ @jhatton2027 please see this
Describe your hack: A hack that allows you to open/opens the Magic Mart.
(Optional) Additional information null
*Have you made sure this hack isn't available yet? (Yes/No)** Yes!